Model-based Estimation of Texels and Placement Grids for Fast Realistic Texture Synthesis

نویسنده

  • A. First
چکیده

This paper describes basic steps of a new technique, called bunch sampling, that allows to realistically synthesise spatially homogeneous textures. A geometric shape of the bunch (acting as a texel) and spatial placement grid governing relative positions of the bunches are estimated from the training texture by using a generic Gibbs random field texture model with multiple pairwise pixel interactions. During the synthesis, the bunches are randomly sampled from the training texture and placed into the large-size goal image with due account of their spatial interdependence.

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Model-based Estimation of Texels and Placement Grids for Fast Realistic Texture Synthesis

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تاریخ انتشار 2003